![]() EZ-Thro Dynamite was also mostly unchanged since its first implementation, but for a long time it was usable during Hogg Wild (E). We also tried having the stun only occur on the outer edge of the AoE, but ultimately, we enjoyed the ability more when it meshed well with his Loot Hoard. At first, it was channeled to unleash three strikes forward in quick succession, with the 3rd hit stunning and dealing bonus damage. Staggering Blow (Q) went through many different iterations before it settled on the arc that it is now. Other than fiddling with numbers, they’ve remained mostly the same through Hogger’s development. Hogg Wild (E) and Loot Hoard (Trait D) were the foundation of the character and they were immediately fun, so the rest of the kit formed around them.
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